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	<title type="html"><![CDATA[Lamentations of the Flame Princess - Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
	<link rel="self" href="http://www.lotfp.com/RPG/discussion/feed/atom/topic/20/"/>
	<updated>2010-08-18T11:19:17Z</updated>
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	<id>http://www.lotfp.com/RPG/discussion/topic/20/death-frost-doom-what-needs-to-be-fixed-for-the-3rd-printing/</id>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/260/#p260"/>
			<content type="html"><![CDATA[<p>P14 A19<br />&quot;If any coins are removed basin ...&quot;<br />Should be: &quot;If any coins are removed from the basin ...&quot;</p>]]></content>
			<author>
				<name><![CDATA[allgood]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/82/</uri>
			</author>
			<updated>2010-08-18T11:19:17Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/260/#p260</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/237/#p237"/>
			<content type="html"><![CDATA[<p>The new third printing of DFD has stats for the monsters.</p>]]></content>
			<author>
				<name><![CDATA[JimLotFP]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/2/</uri>
			</author>
			<updated>2010-07-29T02:53:19Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/237/#p237</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/236/#p236"/>
			<content type="html"><![CDATA[<p>I haven&#039;t read the box set yet, but it should be here any day. </p><p>If DFD is supposed to be compatible with WF, and WF has no monster list, then shouldn&#039;t you stat the monsters? Most GM&#039;s won&#039;t need it since we have access to old books or other clones, but the new people might need it.</p>]]></content>
			<author>
				<name><![CDATA[Chris]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/28/</uri>
			</author>
			<updated>2010-07-29T02:06:28Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/236/#p236</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/234/#p234"/>
			<content type="html"><![CDATA[<p>Yeah, the third printing was done about a month or so ago. I did make some revisions, but I don&#039;t remember if that was one of them...</p>]]></content>
			<author>
				<name><![CDATA[JimLotFP]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/2/</uri>
			</author>
			<updated>2010-07-26T20:55:34Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/234/#p234</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/233/#p233"/>
			<content type="html"><![CDATA[<p>I&#039;m posting this 7 months after the thread was written, so I might be a bit late to the party.</p><p>First let me say that your Death Frost Doom is a brilliant module. I can&#039;t wait to run this, as well as incorporate the design principals you demonstrated in my own stuff. I especially love how the nastier events are preceded by less dangerous effects - if the players fail to learn that doing action &#039;a&#039; leads to bad things, then they deserve what comes to them if they do action &#039;a&#039; again, and again, and again. You&#039;ve really shown me how to design things that penalize the players for poor play without being &#039;gotcha!&#039; traps. Consider me a fan and plan to now pick up all your other publications.</p><p>Anyway, small suggestion for any future revision. (Trying to not give spoilers). I think there a lack of clarity on p.9 in room I, where the text reads &#039;and an open door behind the altar to the right of the ... (location 22).&#039;</p><p>When I read that, I pictured looking head-on at the altar with a door to the right of the altar - but it is referring to the SW corner of the room, which is to the left of the altar when viewed head-on.</p><p>What I think you meant is &#039;and an open door behind the altar to the ....<strong>&#039;s</strong> right (location 22).&#039; That would refer to the SW corner independent of how I visualize it in my head.</p>]]></content>
			<author>
				<name><![CDATA[HarbingerX]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/74/</uri>
			</author>
			<updated>2010-07-23T01:35:26Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/233/#p233</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/109/#p109"/>
			<content type="html"><![CDATA[<p>Thanks for the help so far.</p><div class="quotebox"><cite>Jeff wrote:</cite><blockquote><p>Some online commenter suggested adding contrast to the shrine map&#039;s negative space. I filled the negative space quickly in Photoshop (magic wand tool at 90% tolerance selects grid but not walls) and the legibility gain is HUGE. I can email you a layered PSD file if you like.</p></blockquote></div><p>Looks like I have a project today! I filled in the negative space for the 2nd printing of the print version (and wiped out the scale and compass points altogether, gakk!), but didn&#039;t do that to the pdf since it would make printing it an absolute nightmare. However, there really is no reason I can&#039;t simply erase the lines in the negative space and end up with a much better looking pdf map that can still be printed if people want to do that.</p><p>I have a project today!</p>]]></content>
			<author>
				<name><![CDATA[JimLotFP]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/2/</uri>
			</author>
			<updated>2009-12-18T03:28:05Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/109/#p109</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/107/#p107"/>
			<content type="html"><![CDATA[<p>I would recommend flipping the surface map. The maps for the cabin and the shrine both have north to the right, but the surface map has north to the left. I didn&#039;t have any trouble determining north on the shrine map, but the transition from the surface map to the cabin map was disorienting.</p>]]></content>
			<author>
				<name><![CDATA[giantbat]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/17/</uri>
			</author>
			<updated>2009-12-18T02:51:29Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/107/#p107</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/106/#p106"/>
			<content type="html"><![CDATA[<p>Just finished reading the PDF. You sick, sick fuck. </p><p>There&#039;s an unfinished either/or construction at the bottom of p. 18: &quot;Flipping a coin in will either increase one random ability score (roll d6 to determine which).&quot; The next sentence suggests you should nuke &quot;either.&quot;</p><p>In general, the text is inconsistent in describing how to remove curse x, y, or z, or how long the effect lasts. Not a problem for most DMs.</p><p>The &quot;will suffer a -1/5% penalty&quot; construction is a bit awkward. Instead, how about &quot;will suffer a 5% penalty (-1 on d20)&quot; ?</p><p>When you refer to a location key or a chapter title, it couldn&#039;t hurt to include a page number reference in brackets.</p><p>Some online commenter suggested adding contrast to the shrine map&#039;s negative space. I filled the negative space quickly in Photoshop (magic wand tool at 90% tolerance selects grid but not walls) and the legibility gain is HUGE. I can email you a layered PSD file if you like.</p><p>That&#039;s all that stood out.</p><p>Kudos, James, freaky module. :)</p>]]></content>
			<author>
				<name><![CDATA[Jeff]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/32/</uri>
			</author>
			<updated>2009-12-18T01:54:41Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/106/#p106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Death Frost Doom: What Needs to be Fixed for the 3rd Printing?]]></title>
			<link rel="alternate" href="http://www.lotfp.com/RPG/discussion/post/101/#p101"/>
			<content type="html"><![CDATA[<p>Fix the map legend.</p><p>Add in an extra note in the opening hallway that it travels toward the north, not the east.</p><p>Add a note to location #3 that &quot;fresh tooth&quot; means &quot;tooth that has not previously been in a basin&quot; rather than &quot;immediately out of a living mouth.&quot;</p><p>Add a note to location #22 clarifying/revising what awakens the thing in the pit.</p><p><strong>What else is needed?</strong> Have you spotted any typos?</p>]]></content>
			<author>
				<name><![CDATA[JimLotFP]]></name>
				<uri>http://www.lotfp.com/RPG/discussion/user/2/</uri>
			</author>
			<updated>2009-12-16T05:44:40Z</updated>
			<id>http://www.lotfp.com/RPG/discussion/post/101/#p101</id>
		</entry>
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