Topic: Adventure Titles and Descriptions

Aeron Alfrey: Escaping Leviathan (description)
Vincent Baker: The Seclusium of Orphone (description)
Johnathan Bingham: Strange and Sinister Shores (description)
Dave Brockie: Towers Two (description)
Monte Cook: The Unbegotten Citadel (description)
Kevin Crawford: The House of Bone and Amber (description)
Michael Curtis: Of Unknown Provenance (description)
James Desborough: Machinations of the Space Princess (description)
Kelvin Green: Horror Among Thieves (description)
Anna Kreider: We Who Are Lost (description)
Cynthia Celeste Miller: The Land that Exuded Evil (description)
Richard Pett: Pyre (description)
Mike Pohjola: I Hate Myself For What I Must Do (description)
Jeff Rients: Broodmother Sky Fortress (description)
Juhani Seppälä: Normal for Norfolk (description)
Jeff and Joel Sparks: Poor Blighters (description)
Jennifer Steen: The Depths of Paranoia (description)
Jukka Särkijärvi: Red in Beak and Claw (description)
Ville "Burger" Vuorela: The Dreaming Plague (description)

(the descriptions to follow haven't been officially proofed or anything yet, that'll happen before the campaigns go live)

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Strange and Sinister Shores by Johnathan Bingham

The night of the hell born star, still oft remarked upon five years hence in the city of Ostregoth.  A night when the sky was brighter than the sun at the height of summer and the ground swelled and heaved like the seas in a storm with the very city walls still bearing the scars.  Sir Gustav Klemt, with letters patent from Grand Duke Ruprecth IV and an expeditionary force of thirty men provisioned for three years set forth to learn the fate of the 120 men, women and children of fishing village Tunguk on the great lake of Bykaal and the nearby monastery of St. Georg of the Chalice.  That was four years ago.  Not one word has been heard of the Klemt expedition since and rumor abounds of the loss of all souls to death or worse.  Grand Duke Ruprecht offers a handsome sum for news of the lost expedition and the fate of the souls on Lake Bykaal.  Horst the Wretched offers riches beyond measure for the relics of St. Georg’s.  Either way, riches, glory and death surely await those not afraid to meet them.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The Unbegotten Citadel by Monte Cook, illustrated by Eric Lofgren

No one remembers the origin of the ruins in the hills. And to be sure, there's little left of the place, whatever it was. Some think that the strange black rocks were once part of a wizard's tower. Others believe that the massive red-veined stones were part of the temple to a forgotten god. But when the local herdsmen begin to notice that the ruins are becoming more substantial each day, resembling more and more a true fortress, seers and prognosticators relate what might be the truth: a dark citadel that moves backward in time, from ruin to creation. But what doom lies within, once the Unbegotten Citadel stands again? And what does it portend for those in the quiet lands around it?

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Of Unknown Provenance by Michael Curtis, illustrated by Amos Orion Sterns

In certain occult circles, sorcerers still trade tales of the Night Archive. Known as a repository for artifacts deemed too perplexing or too dangerous for mortal minds to safely comprehend, the Night Archive was a vault of wonders tended by the devoted few who dedicated their lives to the custody of the macabre and inscrutable. But history, like the weird inks that stain arcane grimoires, is prone to fading and the Night Archive slipped into the mists of legend.

Now, as the stellar wheel turns above and the sign of Herthas rises once more, rumors spread that the location of the Night Archive is again known by Man. The fate of its collection and the caretakers charged with its keeping remains a mystery, but for those who deduce the vault’s location, a treasure trove of magic surely lies for the taking…

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Machinations of the Space Princess by James Desborough, illustrated by Satine Phoenix

Another time.

A distant galaxy.

The Orlathian Empire holds utter dominion over the known universe. Rich beyond dreams, corrupt beyond nightmares, decadent and cruel beyond measure.

Princess Madan Kaana of the House of Diamonds maintains a private, little pleasure asteroid, deep in the Scyllan Abyss where she brings her playthings to fight, die and mate for her amusement.

You are those playthings.

This is your time to die.

Can you escape the Machinations of the Space Princess?

SHRIEK at the Thing in the Pit
THRILL to the silk-draped Whore-Bots
GASP as the motley heroes band together against impossible odds.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents I Hate Myself for What I Must Do by Mike Pohjola, illustrated by Joel Sammallahti

A village tormented by a blasphemous priest.
A vile daemon summoned upon the world.
A curse which cannot be lifted.

At dusk you still considered yourself one of the good guys. Hardly perfect, but you tried to do the right thing. But now it seems the right thing is the wrong thing, and before sunrise you must become as despicable a person as possible.

You hate yourself for doing all this. But you have no choice. Or so you keep telling yourself. Your noble end justifies whatever horrible means you must take.

I Hate Myself For What I Must Do is a Lamentations of the Flame Princess weird fantasy heavy metal adventure by Mike Pohjola.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Poor Blighters by Jeff and Joel Sparks, illustrated by Mark Allen

Everyone comes to the big city for the annual Market Festival. This year, one unwelcome visitor moved in to stay: Plague. But the city fathers are keeping it quiet.

Our heroes have their typical luck and happen to be in town when the Duke's troops surround the walls and post the Quarantine. Now they're locked inside with the sick, the scared, the hungry, and the predatory.

POOR BLIGHTERS presents an "urban dungeon" adventure arc for beginning fantasy characters in any classic system. Players face the challenges of an increasingly panicked population, the hidden plans of the powerful, and the realization that their best hope for survival is to defeat the plague itself. How they handle each episode affects the outcome for the whole city: when the Duke's troops leave, whether the characters are heroes or scapegoats, and who ends up rotting in an anonymous mass grave.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The Depths of Paranoia by Jennifer Steen, illustrated by Jason Rainville

Out in the Russian wilderness the Mongols lay in wait set plans to siege the principality of Murom into motion. Behind the walls a paranoid prince nervously awaits while his closest confidants keep the city in check. Strange things begin to happen when people begin to hear disembodied voices, whispering things. The kidnappings have started again without any answers from the prince. Some say that the Mongols are to blame, but others think something much more blasphemous is afoot.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Red in Beak and Claw by Jukka Särkijärvi, illustrated by Jason Rainville

The village of Graypiers is a sleepy, peaceful community. They fish, they farm, they trade. It is unthinkable that they would have angered the gods, but that is the first explanation that springs to mind when the very birds of the sky descend upon the helpless villagers like the deific wrath. Fortunately for them, a band of adventurers has been caught in the middle. They must find out what is happening and quickly, before the community becomes a cemetery. Should the sellswords wish to become heroes of Graypiers, they need sharp wits far more than sharp steel, for there are some foes you cannot fight, only flee...

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Normal for Norfolk by Juhani Seppälä, illustrated by Rich Longmore

There is a phrase; Normal for Norfolk, the meaning of which is that people from Norfolk aren’t too bright. The Norfolkians usually don’t mind, though. Let them mock, they don’t know how nice a place Norfolk is. It has plenty of fertile farmland, lush forests, and that beautiful blue sky which seems to go on forever.

This time around, however, not all is as it should be in rural Norfolk. There is Witchery and Deviltry afoot. There are monsters from beyond that azure blue sky, from beyond the stars that dot the skies, even. And then there are the all too human monsters, those who would sacrifice their fellow man to Things from Beyond in their mad quests for Power.

So come to Norfolk. It is normal there. Mostly.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Horror Among Thieves by Kelvin Green

"The Tenebrous Hand don't rule the city, but they may as well. If they can't bribe you, they can sneak into your home and threaten you and yours. That's why they get away with it. But you know what I think’s fishy? No one's seen one of their men for a while. No one's been collecting the protection money and I've got this constable mate who says that there aren't so many robberies these days. I’ll tell you another thing: he also says that the people in charge are more worried than ever, because if a thief's going through your pockets, you at least know where he is, you know what I mean? And you’ve got to wonder, if the Hand really are gone, then what’s happened to all their loot?"

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The House of Bone and Amber by Kevin Crawford, illustrated by Earl Geier

Baltic storms crash on the salt-stained walls of Salatgriv. The crumbled ruins of the damnable fortress of Salismunde squat like a vulture above the ill-favored port town, and the wine-eyed heathens of the Tatar quarter hide within their houses of graven stone. There are savage whispers amid the townsfolk, and merchants clutch their purses at every start and shadow. Old Father Raum shrieks imprecations at the pagans from the steps of the altar, and the Tatar elder's blood pools in the amber pits outside the town's walls. Birgirmeistar Akmens is desperate to halt the bloodshed before it becomes a full-fledged pogrom, but who in the town can be trusted to save its people from their own murderous passions? It is a task for a band of red-handed outsiders, ruthless souls who'll do what they must to earn the Birgirmeistar's silver- and who have the mettle to bring bright steel to the cursed town's black past. Will your heroes prove more terrible than the darkness that gathers, or will they be yet another bloody sacrifice beneath the House of Bone and Amber?"

"The House of Bone and Amber is an adventure for PCs of levels 4-7. It includes the fully-detailed port town of Salatgriv and a full cast of NPCs, with tools for using the town even after the grim events of the adventure have rolled over its streets. The sinister halls beneath the Salismunde are fleshed out in six separate sections that can be mixed and matched within the adventure- or pulled out entirely to insert into your own campaign when you need a quick delving of ineffable horror.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The Land That Exuded Evil by Cynthia Celeste Miller, illustrated by Rowena Aitken

The Ungengrave Road was once the primary route linking the numerous southern settlements to the scant few settlements in the far north. But that ceased to be the case after travelers and merchant caravans started disappearing while traversing it.

The few souls who did manage to survive told tales of their macabre experiences… tales that could scarcely be believed. It was clear that some manner of primordial evil had settled in the area, but of what nature is it? What are its motives? Could those motives even be comprehended? How could it be removed? Is it even still there after all these decades? And what of the decrepit ruins that have appeared seemingly out of nowhere?

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The Dreaming Plague by Ville “Burger” Vuorela, illustrated by TBD

When neither healers nor the Holy Inquisition can remove the mysterious illness eating away at the people of Aunger, Emperor Maximilian calls upon a long-defunct and almost forgotten Order of Witch Hunters. Bound by the sacred oaths of their long-forgotten ancestors, a motley band of adventurers, mercenaries and rogues must solve an ancient mystery and face horrors from beyond the veil of nightmares.

http://www.burgergames.com/

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents The Seclusium of Orphone of the Three Visions, in which are perils and treasure both material and obscure, made vulnerable to incursion by her imprisonment in the subrealm Paume,  by Vincent Baker, illustrated by Cynthia Sheppard

Orphone of the Three Visions is a wizardess of restless and fitful ambition, so often seen in city market and bazaar, paced always by her velvet half-human servant and bodyguard Ioma. For decades she has kept her seclusium unassailable upon an island of three concentric gardens in the Cove of Bar's Toll, working her magics, pursuing her grandizement and mastery, forbidding all to come. Now she has ventured into the subrealm Paume, for reasons of curiosity, provocation or entrapment, and has neither returned nor left any remnant impulse of her will. Even loyal Ioma has departed for other employment.

So her seclusium stands, not vacant, but vulnerable. The wise have not yet approached it, but cast greedy and speculative looks. Who will be the first to venture an incursion? What will they find within?

The Seclusium of Orphone of the Three Visions: a system for creating an original wizard's seclusium to fit into your own game's world, campaign and level, inspired by the iconic work of Jack Vance, with notes on tone and technique, including Orphone's Seclusium itself as a complete and playable example.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Escaping Leviathan by Aeron Alfrey

A city crumbles as a giant abomination rises out of the ground, consuming entire city blocks at once. Survivors find themselves inside the Leviathan and must traverse a wild and horrifying ecosystem of parasitic creatures while searching for a way out. There are many strange sights to be encountered, including the remains of other swallowed civilizations. Can anyone escape this labyrinth of nightmarish landscapes and creeping horrors?

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Broodmother Sky Fortress by Jeff Rients, illustrated by Stuart Robertson

You know what your crapsack campaign world needs?  Giants made out of sharks and elephants, lurking in a haunted house in the clouds, ready to jump out of cyclopean shadows and murder your PCs right in their stupid faces.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Pyre by Richard Pett, illustrated by Michael Syrigos

The screams of a trio of convicted witches slowly dying echo through the valleys of the holy town of Mourncrag, nestling on the high edges of the GreatWood.

The Most High and Pure Brother casts holy water upon the embers as the sickness of lust drifts away in ashes, the turmoil over, the curse of flesh lifted.

But the burning will do no good.

This killer lurks in the monk’s dreams.

And in the bones of the town itself....

Spatownfullofselfflagelatingsexhatingmonktastic!

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents We Who Are Lost by Anna Kreider

The emperor's health is failing and with it, his grasp on the reigns of the realm. The governors feud among themselves in a desperate struggle to accede to his throne when the time comes, doing nothing about the warlords who ravage the countryside. With the land descending into chaos, is it any wonder that the people turn to ancient myth and superstition for comfort?

At least, you had always assumed it to be superstition. But now, you are not so sure...

A desperate village looks to you to be their salvation. Beset by bandits and murderers, they have invoked legend and unleashed a horrible force upon the world - one terrible beyond mortal comprehension. Without your help, they will surely be consumed. But how can you save them if you, yourself, are dragged into insanity?

We Who Are Lost is a an adventure in which you will tell stories of madness, terror, and terrible decisions.

Re: Adventure Titles and Descriptions

Lamentations of the Flame Princess presents Towers Two by Dave Brockie

For centuries the province of Gar has been governed by the famously wealthy Family Hune. The mighty “Towers Two” have stood as a symbol of stability and prosperity over a world increasing slipping into chaos. But ever since the difficult birth of the identical twin brothers Rondrel and Zal, a shadow has fallen over the family and the land they had ruled for centuries. The brothers quarreled over the power they had inherited from their father, squandering their wealth, and sending the line into decay. The nearby village of Ham, once happy to call Towers Two and the Family Hune their protectors now live in fear of the fortress and it inhabitants—a fear born from the outrageous rumors that surround this ancient family and provide ample gossip for the taverns. But how much truth is there to the tales of strange lights that can be seen over the castle, people disappearing from their homes, and bizarre creatures haunting the fringes of the settlements? Just what the hell is happening up there? A group of local merchants wants to know, and are willing to pay to get the answers…