Topic: Wisdom modifier for non-Magical Saves
Am I reading this correctly? I add or subtract my character's Wisdom mod to the Petrify, Breath Weapon, and Poison Saves, but not to the Magical Device or Spell saves?
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Am I reading this correctly? I add or subtract my character's Wisdom mod to the Petrify, Breath Weapon, and Poison Saves, but not to the Magical Device or Spell saves?
It's depends on what triggers the save. If it's a magical effect, then use Intelligence, no matter which particular save category is used.
If it's a non-magical effect, use Wisdom.
(The saving throw category thing was one of the difficult "is there value in keeping this?" decisions, and in the end I kept them because the categories could be applied to different situations... but in a couple/few years when all the rulebook hardcovers are sold out and it's time for another printing, I'll probably go with the Swords & Wizardry one saving throw idea, or something similar, with ability scores and classes giving modifiers based on situation.)
Cool. Thanks for the quick reply. I'm really looking forward to playing!
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