Topic: How do you handle...
This post contains spoilers for DeathFrostDoom!
I'm pretty much a noob when it comes to roleplaying and much more of a noob when it comes to DMing (although my 2 groups seem like they are enjoying it. yay)
* How do you roleplay game mechanics? Ive been wondering about this and I think I figured out a way to do it, but I would love to get your input.
Imagine the cursed items on top of the skull altar in DeathFrostDoom. Game mechanics are as clear as water: Take the item without blessing it first and you are cursed and from there on have to roll 2 D20s and take the worse result.
I suppose no one just announces the new mechanic (or do they?). How do you do it? I figured the next time the person is in a fight I could say something like "You feel like some unseen force is stifling you..." and then just tell the player that from now on he has to use 2 d20. In this case he would probably never know why or what cursed him and that might be an issue for the player.
Or maybe once he takes the item I could say somethin similar "Taking the item you feel that the weight of your [weapon] grows heavier... etc."
Whats your method? Really curious...
* EXP. The rulebook is pretty clear about it. Since one of my players asked after a long session without combat and no treasures (just roleplaying stuff) whether they'd get any xp.... Do you guys houserule this somehow? Do you award a minor amount of exp after a long session if no xp was gained another way?
Thanks for your input!