So I'm discussing things with the wife today because once she goes to work I've scheduled this as "Make some outlines day" for this project. See if I can get something done.
She cuts me off.
"Why are you making a new game anyway?"
BY GOD, I HAD ANSWERS!
The arguments:
That's what RPG people do. They tinker and piddle and screw around with stuff. What big-name game designer has ever made one system and then said "Fuck it, that's all!" (and what do I aspire to be, hmm?) People don't tend to just play one game forever exclusively, and people who write for games don't just write for one game forever exclusively.
Some of these creative impulses clash horribly with the design paradigm of LotFP Weird Fantasy, and instead of trying to squeeze everything together, maybe I should let the strengths of one game alone and everything that doesn't suit those strengths go somewhere else.
Examples: The Dancing Queen in Yellow concept really doesn't engage with the OSR base rules or mode of play. Insect Shrine has been in limbo because I consider it "too D&D" as it's written right now - I want everything I do to be DIFFERENT dammit - but can't figure out how to make it "not D&D enough" without gutting its core. Maybe I should just do Insect Shrine as originally planned, it fits wonderfully with how people perceive Weird Fantasy (even if that perception isn't how I run my campaign), and then put The Dancing Queen in Yellow with another project altogether. Less hand-wringing all around, and hopefully better final results.
Yes, the atmosphere of the new game is similar to the game I've already put out, but so what? Game ideas have already had multiple systems in RPGland: World of Darkness had material published for the Storyteller system, GURPS, and d20. Chaosium's take on the Lovecraft mythos has been used with BRP, Gumshoe, and d20. The Marvel universe had FASERIP, SAGA, that stones thing, and now a new game coming out. Dungeons & Dragons has gone through multiple rules changes.
(my wife's eyes glazed over as I presented this part of the argument...)
I think adapting existing ideas to new systems changes the flavor and implementation of those systems - I don't think the Marvel iterations are interchangeable as games, I certainly don't think D&D 1e is the same game as D&D 4e, even if you're using the same setting, like the Forgotten Realms.
I think my new project's explicitly historical focus is enough of a change from Weird Fantasy's "includes demi-humans and the Vancian spell system" way of doing things to stand on its own.
The OSR scene is getting crowded. Before Weird Fantasy there were the more faithful clones, and now there are a lot of more focused and flavored ones coming out with big pushes and publicity and changing things even more. ASS&H, ACKS, DCC... LotFP isn't going to be the freaky outlier of old school games anymore.
And who knows what D&D 5e is going to do to the scene.
Hopefully LotFP Weird Fantasy will still have a place and continue to sell, but businesswise I'm skeptical about all my eggs being in this one basket.