Hey, that is really awesome. I wish I had thought of it!
1 2012-01-09 06:55:32
Re: Bringing your D&D campaign to CARCOSA (3 replies, posted in LotFP Gaming Forum)
2 2012-01-09 00:33:38
Re: a small Carcosa supplement (4 replies, posted in LotFP Gaming Forum)
Well if no one else has the guts to do it, I do...
Charisma: 16
Constitution: 9
Dexterity: 9
Intelligence: 9
Strength: 8
Wisdom: 7
Color: I am a honky from another dimension.
Sex: I'm a dude.
Sex?: I'm into dudes. ![]()
Tech Level: I'm a toga wearing Greco-Roman type. I've got a shortsword, a shield, and a helmet that looks like it's wearing a mohawk, all bronze.
Other Stuff: I also own a small sphere (2" diameter) made of a hard translucent substance, origin unknown.
Weird Background: I'm an excellent dino-rider.
Alignment: Chaotic
Class: Sorcerer
"Why the fuck am I a sorcerer?"
Why? Fuck you, that's why.
3 2012-01-05 06:58:52
Re: [Carcosa] Multi-Color Characters? (3 replies, posted in LotFP Gaming Forum)
Nobody in MY Carcosa has multi-colored skin. But that says nothing about YOUR Carcosa. Put 'em in if you want them! ![]()
Have you seen the possible human skin colors listed in the second Arduin Grimoire? Multi-colors galore! It's totally crazy, over-the-top, and like a black velvet painting by a hippy on LSD. In other words, it's great.
4 2011-12-19 18:09:56
Topic: What's on the Isle of the Unknown (1 replies, posted in LotFP Gaming Forum)
Isle of the Unknown has 330 encounters listed, broken down thus:
109 monsters
83 magical statues
80 "other"
27 magic-users
15 clerics
15 towns
1 city
I hope no one loses sight of the 80 "other" encounters: magical pools, temples, caves, trees, fungus, animals, etc. They might be relatively easy to overlook since they aren't listed in the index.
5 2011-12-08 09:07:18
Re: How Would You Use Island of the Unknown (12 replies, posted in LotFP Gaming Forum)
Thanks for weighing in, Geoffrey. I was hoping you would.
Is there any reason you picked 1311? Seems like an oddly specific date.
The campaign from which the Isle of the Unknown originated is set in the early 14th century. Why 1311 in particular? Because that is exactly 700 years ago. ![]()
6 2011-12-07 18:26:32
Re: How Would You Use Island of the Unknown (12 replies, posted in LotFP Gaming Forum)
There are several pretty clear references to Hospitallers in the text, and their colors are right for A. D. 1311. The Isle of the Unknown serves as my version of Corsica on "Fantasy Earth". Clark Ashton Smith's Averoigne stories being set in France is an inspirational bonus.
If anyone wishes to use the Isle of the Unknown as I have, simply fill 'er up with French medieval stuff: castles, peasants, knights, Catholicism, princesses, pilgrimages, and all the rest.
Of the dozens of unique spell-casters on the isle, 13 of them are not part of the surrounding culture. I asked the artist to make them look like they belonged in Ray Harryhausen's Jason and the Argonauts film. Of course, nothing precludes a Referee from giving the entire isle an ancient Greco-Roman flavor. The Isle of the Unknown can be plopped into any ocean, sea, or large-enough lake in any campaign world.
7 2011-10-07 04:27:49
Re: Man, this forum hates me! (Official Tech Support Thread) (10 replies, posted in LotFP Gaming Forum)
I, too, have had the truncation problem.
(Which is yet another reason why, when anything I'm composing to post online gets longer than a few sentences, I open a Word document and copy & paste it into that before trying to post it. That way, if anything goes wrong, I still have all my work available to try again.)
But I, myself, have had the truncation problem only a few times -- not even nearly every other post.
And I've never had to answer more than 1 question to post.
This is my exact experience.
8 2011-09-27 02:51:28
Re: Carcosa - Campaign Kick-Off Ideas (11 replies, posted in LotFP Gaming Forum)
Keep in mind that the different races of humans on Carcosa have dislike and suspicion towards one another. Typically the different races don't launch into massacres at the drop of a hat. Thus, an adventuring party of variously-colored humans can typically be OK in a village, but the village won't cut them any second chances.
9 2011-09-16 23:32:01
Re: Jim, I need help with Summoning (7 replies, posted in LotFP Gaming Forum)
Here's how I would handle it:
1. The player of the Magic-User casting the Summon spell must take 2 or more dice from 2 or more people and roll them. Then ignore the roll.
2. Then a random 1st, 2nd, 3rd, or 4th-level Magic-User spell is cast. Make all necessary rolls (saving throws, damage dice, whatever), and last of all apply the result to a random target.
3. Any Clerics present must slay the person present who has the highest Strength score. If the Clerics succeed, they are OK. If the Clerics fail, they disappear into the past or into the future. The players of these vanished Clerics must now roll new characters.
10 2011-09-10 16:13:32
Re: Grindhouse box set is $29.99??? (7 replies, posted in LotFP Gaming Forum)
I'm posting on this thread that is a few weeks old just to say that Troll & Toad has very recently raised their prices on the Grindhouse set to $39.99. I'm glad I got my box at $29.99 a week ago.
You and me both. I received my $29.99 set on Tuesday, and I'm extremely pleased with it.
11 2011-09-06 07:46:22
Re: James's change of opinion on using Earth as the campaign world? (6 replies, posted in LotFP Gaming Forum)
That all makes sense, James. A way to use planet Earth as the campaign world and at the same time avoid the issue of an authority beyond the Referee's ("The Referee should be the final authority about the campaign world, and using the Real World gives authority to the world beyond the Referee's. Avoid that.") is to basically state:
"The campaign world is a fantasy version of Earth as I imagine it."
Thus, if a player were to say that such-and-so in the campaign wasn't historically accurate, you could respond, "The campaign world is NOT the Earth as it exists independently of my imagination. The campaign world is the Earth of my imagination."
12 2011-09-05 08:06:01
Re: What I imagine the future holds on Carcosa. (8 replies, posted in LotFP Gaming Forum)
Geoffrey -- about your inability to post comments on Blogger...
Have you tried signing out, clearing your browser's cookies & cache, then signing back in again BUT leaving the "Stay signed in" box UNCHECKED?
That's what I have to do to post comments on Blogger.
Hey, that worked! Thanks a million! ![]()
13 2011-09-05 07:46:29
Topic: Armor Classes of Summoned monsters? (3 replies, posted in LotFP Gaming Forum)
On pp. 75-76 of the Referee's Book James writes: "There will be a tendency to represent a monster’s toughness with AC. Do not do this! Monsters, even those with thick, hard shelled or chitinous skin, should have ACs relatable to characters (the
unarmored 12 to plate mail 18) in most cases. Even tough, monstrous creatures will be hurt by an average man swinging at it, after all, and in this game where only Fighters improve with their attacks, an ever-escalating AC figure for tough monsters will make the rest of a party useless in a fight."
Yet my favorite spell in the game (the Summon spell) provides for monsters with Armor Classes going much higher than 18--all the way up to 32! Wouldn't monsters with such high Armor Classes make almost all the PCs (all but high-level Fighters) useless in a fight?
Please elucidate, James! (Though, of course, comments from all are welcome.)
14 2011-09-05 07:36:27
Topic: James's change of opinion on using Earth as the campaign world? (6 replies, posted in LotFP Gaming Forum)
In the Referee's book on pp. 53-55 James counsels Referees not to use the real world as the campaign world, summing it up thus: "The Referee should be the final authority about the campaign world, and using the Real World gives authority to the world beyond the Referee's. Avoid that."
In James's call last month for module submissions, he stipulates: "Present the adventure as if it takes place during the Early Modern period, roughly between the years 1500 C.E. And 1650 C.E of our own history. You do not need to be a student of geography or history to write a LotFP adventure, but when it comes to cities and nations and cultures, your adventure must be real-world in feel."
James, does this present a re-thinking of your earlier position against using the real world as the campaign world, or am I misunderstanding your statement in the call for submissions? Are you wanting modules set in (for example) 16th-century Germany, or rather in something like "the fictional country of Augstrafen which feels like 16th-century Germany"?
15 2011-09-04 01:48:28
Re: What I imagine the future holds on Carcosa. (8 replies, posted in LotFP Gaming Forum)
For some reason the very idea of nuking a Great Old One to radioactive dust just doesn't feel right to me. I mean, humans should be able to banish them, disrupt one or two of their plans, kill their minions, even ward them away for a while; but, at least the way I read Lovecraft, there is no way to get rid of them forever, especially for the highly temporary and limited human mortals.
That is an entirely legitimate way of looking at it. There are as many Carcosas as there are referees using Carcosa in their games. There is no One Right Way. I beg everyone to never interpret anything I write as "official" Carcosa. What I write is my opinion only! ![]()
The Lovecraftian stuff in Carcosa isn't straight Lovecraft. Rather, it's Lovecraft as seen through Derleth (and others) as seen through Lin Carter as interpreted in the AD&D Deities & Demigods Cyclopedia as viewed through my eyes, then mutated to suit my whims. Lovecraft's stories are several places removed from Carcosa!
As for Lovecraft himself, consider his novella At the Mountains of Madness. Therein Cthulhu is demoted to an individual of a species of land octopi. This alien race made war with the other alien races mentioned in the novella. And they were all susceptible to high-tech weaponry. These alien races blew the hell out of each other. I think of Carcosa's Old Ones as big, bad aliens. Not unkillable gods. Shub-Niggurath has an AC worse than a suit of chainmail and "only" 59 hit dice. And it can't move. One nuke would eradicate Shub-Niggurath or any other Old One. Or look at a Death Machine from 1st edition Gamma World. One of those could cut its way through the Carcosan monster listing like warm butter.
I included stats for the Old Ones in Carcosa with the full expectation that PCs would sometimes fight against and even sometimes slay the Old Ones.
But, to reiterate, that's only how I see it. Other referees will have their own views, which are as valid as my own.
16 2011-09-03 00:11:35
Topic: What I imagine the future holds on Carcosa. (8 replies, posted in LotFP Gaming Forum)
Click here for James's blog post about Carcosa: http://lotfp.blogspot.com/2011/09/this-is-carcosa.html
In it he writes: "Carcosa has a history, and a major difference between Carcosa and most settings is that humans aren't part of the setting's history. Humans were just lab animals (hence the color coding) who experiment on each other now (the rituals) because that's what the all-powerful Snake Men did and humans now want to be all-powerful! Now humanity is free as 13 separately breeding species, making their way in a very hostile world. Will humanity rise from this barbarism to create an Age of Humanity on Carcosa, or is the story of man just going to be one of extreme cruelty on the way to being eaten by radioactive dinosaurs?"
James is right as far as he goes. But he leaves the future as a question. Of course, each referee's Carcosa will have its own, unique future. Here's how I see the long-term future of humanity on my version of Carcosa:
The high-tech artifacts of the Space Aliens are mankind's ace in the sleeve. In what is perhaps mankind's only stroke of good luck on Carcosa, the Space Alien armada that made a hard landing on Carcosa had a lot of powerful high-tech stuff that humans can easily use. Humans out-number the Space Aliens, so eventually the humans will kill all the Space Aliens and own all their stuff.
Laser cannons. Tanks. Submarines. Aircraft. Robotics. All the way up to nuclear weapons. The Old Ones and their minions will, over a long period of time, get blown away by men armed to the teeth. Most importantly, sooner or later someone is going to nuke Shub-Niggurath, and then it will all be over save for the mopping-up. Since Shub-Niggurath is the source of the vast majority of monsters on Carcosa, taking it out will put an end to the generation of new monsters.
As a fringe benefit, as Old Ones are destroyed, sorcery will ipso facto also be destroyed. That ritual that summons Nyarlathotep won't do you any good after Nyarlathotep is destroyed.
So I think humans will end-up wiping-out all other sentient things on Carcosa. Then the humans will turn their weapons on each other. Remember that skin color differences are pronounced on Carcosa. Also remember that the 13 different colors of men on Carcosa are not fertile with each other. There will be no rapprochement. It will be wars of genocide. Either one color will wipe out all the rest and then continue on, or ultimately nobody will be left standing. My instinct is the latter. So after humanity wipes out everything else on Carcosa, men will finish the job by wiping themselves out.
Nihilism at its best.
17 2011-08-31 02:51:36
Topic: B2: Keep on the Borderlands (0 replies, posted in LotFP Gaming Forum)
James gives his thoughts on B2: Keep on the Borderlands in today's blog post:
http://lotfp.blogspot.com/2011/08/again
ep-on.html
I have two strong opinions about B2:
1. I used that module more than all other modules combined. I can't tell you how many times my group adventured in it, and how many times I played solo D&D with it. I am very thankful to Gary for this module. It gave us an incalculable amount of fun.
2. I've done B2. A hundred times. I don't need to do it again. What's more, I do not have any desire for second-rate imitations of B2: "Look! A new module with more humanoids in more caves! Guarding more gold pieces and more magic items!" Bah. I don't want to spend the rest of my life in B2 (and even less in its imitators). I'm ready for other things. Fantasy gaming shouldn't merely re-tread something for decades on end.
18 2011-08-29 21:37:27
Re: Vanilla is good, but there are countless other good flavors, too. (3 replies, posted in LotFP Gaming Forum)
I have as my authorities the very highest: Gary Gygax and Dave Arneson.
They write at the beginning of the 1974 D&D rules under "Scope": "DUNGEONS and DRAGONS will provide a basically complete, nearly endless campaign of all levels of fantastic-medieval wargame play. Actually, the scope need not be restricted to the medieval; it can stretch from the prehistoric to the imagined future..."
Then, on the very last page of the rules in the "Afterward": "We urge you to refrain from writing for rule interpretations or the like unless you are absolutely at a loss, for everything herein is fantastic, and the best way is to decide how you would like it to be, and then make it just that way!"
Wow.
D&D can have any setting whatsoever, from the prehistoric to the farthest of futures. And YOU decide (based on your whim alone) how EVERYTHING will be.
That's from Gygax and Arneson in January 1974.
It's too bad that those three sentences have been basically ignored by virtually all publishers of D&D material. There is enough published D&D stuff (of all the vanilla variations) to last anyone 20 lifetimes. I for one have no desire to see another orc or another +1 sword. I want to reach back to the exhortations in the 1974 rules and have some really imaginative stuff published.
So I am very thankful for Lamentations of the Flame Princess and for Goodman Games. They are driving the OSR truck through unexplored terrain rather than keeping to the safe, well-trodden paths.
There is nothing wrong with vanilla ice cream. Just don't neglect all the other flavors. I occasionally play a game of vanilla D&D, but most of my D&D games are of various other flavors. Variety is the spice of life!
19 2011-08-29 21:25:59
Re: Vanilla is good, but there are countless other good flavors, too. (3 replies, posted in LotFP Gaming Forum)
Ever since the 1970s, people have typically failed to distinguish between A) the D&D game and B) the sample playing pieces included with the game. Just about every D&D product is full of monsters from the standard lists, magic items from the standard lists, spells from the standard lists, and etc. I think that shows a reticence to really unleash the imagination.
As far as I'm concerned, all of the D&D monsters, magic items, and spells are merely suggestions/options/examples. I chucked all but 6 of the standard monsters from Carcosa, and I dumped ALL of them from Isle of the Unknown. All the standard magic items are absent from both those products, as well as all the spells and even magic systems. Demi-humans aren't there, either. All gone!
The bedrock, the basis of the game is pretty much the standard character generation system for making a human fighter, plus the rules for him to operate: to hit, saving throws, etc. And I think that's it. Even the equipment lists and prices are merely options. Everything else is wide-open for the referee to make as he wills.
By perceiving all these options as necessities, all too many people will say, "Yeah, but without magic missiles/orcs/dwarves/you-name-it, it just isn't D&D anymore!" Which is like saying, "If it's not some kind of vanilla, then it just isn't ice cream anymore!"
Next post: Am I making this stuff up?
20 2011-08-29 21:15:45
Topic: Vanilla is good, but there are countless other good flavors, too. (3 replies, posted in LotFP Gaming Forum)
The 1974 D&D rules have a specific flavor to them, which I will here refer to as "vanilla".
The various versions of A/D&D through the decades (as well as their support products) have not travelled far from 1974 in terms of flavor. Thus we have "French vanilla", "vanilla bean", "vanilla with nuts", "vanilla with chocolate syrup", "vanilla with ______", etc.
Consider: "This setting has crusty dwarves who have wars with goblins who have chests full of gold and elves living in forests with dragons flying overhead while regenerating trolls live in caves and every town has a cleric to heal people and magic-users will zap you with fireballs and etc."
I just described almost every published D&D product. Those that supposedly "innovate" from that merely A) add more stuff to that mix ("...plus laser guns and crashed spaceships and robots!"), and/or B) give the above mix some twists ("In this campaign, elves live in the desert and ride anhkhegs.").
The only two publishers that I know of who are giving us actual innovation are Lamentations of the Flame Princess and Goodman Games (with their forthcoming DDC RPG and with James Raggi's Random Esoteric Creature Generator).
Next post: How we got into this mess.
21 2011-08-29 19:53:17
Re: Removing skills (4 replies, posted in LotFP Gaming Forum)
I think you'll be fine. DM fiat plus percentile dice ("You want to leap from your galloping horse onto the guy who just shot at you? OK. You have a....27% chance. Roll!") is the most powerful thing in the D&D universe.
22 2011-08-27 06:42:06
Re: Grindhouse box set is $29.99??? (7 replies, posted in LotFP Gaming Forum)
I couldn't pass up that price, so I finally bought a copy. I also bought a copy of Tower of the Stargazer for $4.99. Shipping was reasonable, so my grand total was only $41.35. ![]()
23 2011-08-17 05:02:39
Topic: The Monolith from beyond Space and Time cover (3 replies, posted in LotFP Gaming Forum)
1. James, this is possibly the single coolest cover I've ever seen on an RPG product. No exceptions. I'm trying to think of a better cover, or one its equal, and so far I'm coming up with nothing.
2. Are the trees from a photograph, or did Aeron Alfrey create those?
3. Pedantic note (but, hell, Lovecraft was a pedant!): The words "from beyond" are a preposition, and thus the word "beyond" should not be capitalized, even though it's part of the title. For example, Lovecraft's story, "The Shadow out of Time" does not capitalize the word "out". If a better scholar of English grammatical rules can show I'm wrong, I'll gladly admit it!
4. I apologize for not commenting on your blog. Damn blogger hasn't worked for me for months. I can't comment on anyone's blog.
But most importantly: Freaking awesome cover!
24 2011-08-08 07:11:31
Re: Jeff Rients's high praise of the LotFP RPG (1 replies, posted in LotFP Gaming Forum)
More high praise from Jeff Rients:
"The free PDF rules excerpt convinced me that Raggi knows how D&D is supposed to work mechanically, maybe better than any of the rest of us. The GM advice in the referee book proves that he doesn't just understand the rules, he understands the game...this is one of the best versions of the Game ever made."
(link to full comment here: http://jrients.blogspot.com/2011/08/gencon-haul.html )
25 2011-08-01 19:33:56
Re: Human-only Setting - Variant classes to replace demi-humans (34 replies, posted in LotFP Gaming Forum)
Could you replace the Elf by simply using all the Elf rules as written, but considering them humans who are members of a class with all the abilities of the Elf class?