Topic: This is Why the Monolith is Taking So Long

"Effect 3: Distance Doesn’t Work

This condition prevents characters from traveling across space no matter how far they travel. Whatever destination the PCs have in mind, when they travel they will appear to cross distances (and intervening terrain), but they will never get any closer to their destination and in fact have no moved at all. They have effectively been walking in place the entire time.

Only by blinding themselves somehow (hopefully they think of blindfolds before sharp objects) will the effect be canceled until they are clear of the valley. If some characters in a group blindfold themselves and others don't, what happens is the blinded characters do cross distances, the PCs who can see do not, but they do not separate as a group.

Good luck describing that to your players."

I still have to describe how that affects spells and missile weapons and maybe even things like talking to the person next to you.

And crap like that is all the adventure is... "beyond space and time," ya know?

uugghhh.

I need to stop having ideas. tongue

Re: This is Why the Monolith is Taking So Long

I would probably just apply "Distance Doesn't Work" literally for ranged spells and missile weapons. The players can still cast and fire all they want but it will never help them out. Touch range spells and cast on self can work as normal.  It can appear that the spell or arrow is flying through the air as normal but it never arrives at its target, the destination, just as with player movement.  And, I would say there is no real way around this.

Of course being inanimate objects or magical energy and not sentient beings with eyes, this makes the blindfold solution to player movement sort of strange.  If anything, I would keep the movement restrictions with regard to all and figure out another possible way to allow the characters to move.  Whether this same method could apply to the spells or weapons would
remain to be seen.

It just seems much more fun to hamstring all the movement and range combat in a way to make the players really think, instead of the simple blindfold to pass trick.

As far as speaking goes, I would allow it given if the players are within touch range, since the sound waves don't really travel to their destinations either.  It's a cheat but otherwise lack of communication could become a crippling pain, and will be if they move apart.

Where this theory leaves light and it's travel time to the eye in order to view the landscape, though is another matter entirely.  I can see your dilemma here James.

Re: This is Why the Monolith is Taking So Long

For light, the sky could be black, but everything out to a certain range appears as it would under normal conditions for the time and location. eg. grass looks bright if it were noon, though there would be no sun to see.

And beyond a certain range (30ft? 60ft? 1ft if you're feeling mean) the world would just be abruptly black. Think of it as a kind of "fog of war" (or fog of weird.)

This also paints a surreal landscape where the ground is brighter than the sky.

Last edited by Neko--kun (2011-09-25 06:32:25)

Re: This is Why the Monolith is Taking So Long

When you have a torch and you start to move everything in front of you turns blue and everything behind you turns red.

(BTW, for some really freaky physics read Mr Tompkins in Wonderland http://www.amazon.com/Tompkins-Paperbac … mp;sr=8-1)

It's light-hearted but it could so easily be made sinister