Topic: Important item missing from character sheet?

It seems to me that there is no place on the character sheet to place your unadjusted AC (armor + shield, not counting Dex or shield bonus vs. ranged).  Is this not a necessity to enforce such weapon rules as "this weapon gets +1 vs. unadjusted AC 15, etc"?

Re: Important item missing from character sheet?

Effectively, if they're wearing chain mail or better, it applies. Or if they have any armor + shield. I have a character sheet one of my players made that I'll share here though. We play over skype. It looks best in notepad with word wrap on.

Stats
    Name: 
    Player: 
    Class: 
    Level: 
    Alignment: 
    Age: 
    Sex: 
    Current XP: 0
    XP for next Level: 

Ability Scores
    Charisma: 
    Constitution: 
    Dexterity:  
    Intelligence: 
    Strength: 
    Wisdom: 

Saving Throws
    Paralyze: 
    Poison: 
    Breath Weapon: 
    Magical Device: 
    Magic: 

Attack Bonus
    Base AB: 
    Melee AB: 
    Ranged AB: 

Max HP: 
Current HP: 

Armour Class
    Melee: 
    Ranged: 
    Without Shield: 
    With Shield: 
        Surprised: 

Combat Options

        Parry: Characters may decide to defend themselves incombat at the expense of all other possible activity. No other action is allowed during a round in which a character parries, although the play may decide their character is parrying at any point during the round, even out of initiative sequence, provided the character has not yet acted. This gives a + 2 AC bonus for the round, + 4 bonus for Fighters, Dwarfs, and Elves.

Common Activities
    architecture (1 in 6)
        Bushcraft (1 in 6)
        climb (1 in 6)
        Languages ([1 + INT MOD] in 6)
        Open Doors ([1 + STR MOD] in 6)
        Search (1 in 6)
        Sleight of Hand (1 in 6)
        Sneak Attack (1 in 6)
        Stealth (1 in 6)
        Tinker (1 in 6)

Weapons Equipped
        (Name: )(AB: )(Damage: )(Range: )

Clothing/Armor Equipped
        (Name: )(AC: )

Money: 0 gp 0 sp 0 cp
Gems: 

Encumbered Value: 0
EP            Enc   Move>Explore  Combat  Run  Miles/day
0 - 1      Unencumbered    120      40    120     24
2    Lightly Encumbered     90      30     90     18
3    Heavily Encumbered     60      20     60     12
4   Severely Encumbered     30      10     30      6


Inventory 

Non-encumbering Items

Clothing, Normal x1


Standard Items 6/1 for 1 emcumberance                                                     



Encumbering Items 1/1 encumberance                                                                      
         
        
       
Retainers: Name    -    Position - Class/Level    -    HP    -    Wage    -    Share

Physical Description

Re: Important item missing from character sheet?

I was posting this in case it might garner an update on the official character sheet, if it bothers enough people.

Re: Important item missing from character sheet?

It bothers me a little, too.  It would be handy to have armor+shield AC, total mêlée AC & total missile AC all available at a glance.  I vote for an update to the official character sheet.

Re: Important item missing from character sheet?

I'll keep this in mind during the next character sheet revamp (which will probably happen when the gun stuff is released).

Re: Important item missing from character sheet?

Update

Also, it seems to me that the Surprise section on the character sheet is incorrect: it lists the Surprise chance as 4 out of 6, whereas it should be 2 out of 6.  Really, since Elves can have a 1 out of 6, I think the Surprise chance should just be a blank die to fill in.

Re: Important item missing from character sheet?

I thought that was the exact reason it was reversed. Because most PCs are surprised 2 in 6 and elves are the exception with 1 in 6 you colour in the one dot if you are playing an elf to get the one in six. The other ice need to be coloured in in the other direction because of the improvement over level progression.

A little confusing maybe, but also pretty simple if you look at it from another angle.

Re: Important item missing from character sheet?

So you're saying with skills, "2 in 6" means roll low, while with surprise, "2 in 6" means roll high?  That's just more confusing.

Re: Important item missing from character sheet?

I believe the roll to surprise is made by the referee.  So the score shown on the character sheet shows what the referee needs to roll for monsters and NPCs to achieve surprise against that character, and not anything that the characters would ever roll themselves

It works the same as all other skill rolls, equal or lower to succeed.

Re: Important item missing from character sheet?

The Degenerate Elite wrote:

So the score shown on the character sheet shows what the referee needs to roll for monsters and NPCs to achieve surprise against that character,

Except the score shown on the character sheet is not.  To be surprised, a character (by default) has a chance of 2 out of 6, or 1 out of 6 if you're an Elf.  According to the character sheet, it's 4 out of 6, and that is the flaw I am pointing out.

Last edited by islan (2011-10-25 15:13:43)

Re: Important item missing from character sheet?

Rulebook page 166 addresses that the blank spots represent the character's surprise chances in this case.

Re: Important item missing from character sheet?

JimLotFP wrote:

Rulebook page 166 addresses that the blank spots represent the character's surprise chances in this case.

You mean where it says "Elves are only surprised 1 in 6 (and so should fill in one pip)"?  Not exactly clear, but I am primarily going by page 56 where it says "most normal characters are surprised on a roll of 1-2."  Oh!  Or are you saying that the meaning of the blank and clear pips are swapped between skills and surprise chance, and the clear pips on the Surprise chance actually mean "1-2" and not "5-6"?

Even if that's true, it's still confusing and a rather pointless distinction; why not just replace it with a clear d6 like with skills?

Last edited by islan (2011-10-26 03:03:52)

Re: Important item missing from character sheet?

Islan, I don't understand why you have so much trouble with this concept. The surprise die on the character sheet is placed far from the skill dice and in a different box. It is clearly a separate thing.

I'm no mind reader, but I'm willing to bet that Mr. Raggi thought that it would make more sense for the occasional elf player to colour in one dot than to make every person playing any other type of character colour one in instead.

These are two separate things. Allow them to be dealt with separately.

Last edited by David (2011-10-27 03:52:58)

Re: Important item missing from character sheet?

David wrote:

Islan, I don't understand why you have so much trouble with this concept. The surprise die on the character sheet is placed far from the skill dice and in a different box. It is clearly a separate thing.

[...]

These are two separate things. Allow them to be dealt with separately.

Do you really not see how inconsistent and confusing this is?  Sorry to have to be so frank, but telling someone something means one thing on one part of the character sheet, and the same thing means the opposite on another part, is just stupid.  And despite what Raggi says, I do not believe page 166 addresses this issue at all.  And no, it is not a "big issue", I am only merely giving feedback for whenever a new character sheet comes out, if ever.  And if Raggi doesn't think it's worth changing and likes it just the way it is, that's okay too.  Really, since Surprise is rolled by the DM anyway, it doesn't make a whole lot of difference whether Surprise is even on the character sheet.

I'm no mind reader, but I'm willing to bet that Mr. Raggi thought that it would make more sense for the occasional elf player to colour in one dot than to make every person playing any other type of character colour one in instead.

Except that every non-Specialist player also has to fill in one dot on their skills as well, so why should filling out a Surprise check be any different?

Again, this is an entirely minor issue, and this is just minor feedback.  I have no problem with games that have multiple systems; I do not think wanting to roll low at some points and high at others to be inconsistent.  I do want some kind of consistency within those sub-systems though, especially when it comes to presentation on the character sheet.  Really, this is all about presentation, and as presented it seems rather contradictory.  And if Raggi doesn't think it's worth changing and likes it just the way it is, that's fine too.  Really, since the DM is the one who rolls Surprise, it probably wouldn't even make a difference whether or not Surprise was even on the character sheet.

Last edited by islan (2011-10-27 16:34:02)