Topic: Preparing for a Carcosa Game
I just got back from my vacation and I've just moved into my huge (by Korean standards) new apartment.
There's enough space in here for a D&D game, I'm close enough to Seoul for people to come out and play, and there are some people around here that are interested.
Maybe I'll share the game with the world via podcast or something.
So here's what want to do with Carcosa:
1) Convert Keep on the Borderlands to the Carcosa setting.
The Keep in question will be changed to 'Cave Town' though. The +1 plate armor that every single NPC seems to wear around town will be turned into powered armor with dinosaur skull pauldrons.
The goblins and other humanoid monsters of the Caves of Chaos will be changed into tribes of chaotic humans. The minotaur, owlbear, ogre, and medusa will all be changed into spawn of shub-niggurath.
2) Use luck points from the old Conan Unchained! supplement so fighters will have some interesting stuff to do. And I want to use the old orgy rules for recharging luck points.
3) Hack Fate zones into D&D, because I like to be really strict about positioning in combat but without using a battle mat and miniatures.
4) I want to use music from the following bands in my playlist:
Earth
Hawkwind
The Sword
Black Pyramid
Dark Quarterer
Emerson Lake & Palmer
Joe Meek & The Blue Men
Moondog
Smoking Spore
Simon and Garfunkel
Alright, so here's some questions for you guys:
1) Should I tone down the number of magic items/alien artifacts in the keep?
2) Where should I set the keep and the caves on the big hex map?
3) Any suggestions for converting the caves of chaos?
4) What should I do with that weird hermit guy?
5) Should I change the lizard men into deep ones?
6) Should I use luck points? Are they too meta-gamey? Are fighters cool enough in Carcosa without that extra help?
7) Can you recommend some music for my Carcosa playlist? Make it weird.