LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming and provides you with all the tools needed to create and run a long-lasting campaign tailored to your specific vision. Simple enough for a beginner – with material intended for those that have never before played a role-playing game – yet meaty enough for the veteran, this is a complete game in one box.
This mini-module describes artist/engineer/architect Joop van Ooms, his entourage, his home, his works. Includes rules for black market sales, encounter charts for a commercial port city, and plot hooks to get the PCs in the middle of the action.
every single surface below this jacket – including the back of the jacket, the book covers underneath, and the inside covers – has been crammed full of tools to help you build and run a city in a First, Second, Third, or Fourth Edition game.
On top of a cold mountain sits a cold cabin with a horrible secret. Who will survive, and what will be left of their souls? An adventure of dread and terror that will never be forgotten. For characters 1st to 6th level.
The fanzine dedicated to the providing referees with tricks, traps, and interesting locations designed to be inserted directly into their own games. The worst calamties are those that characters bring upon themselves.
If this adventure does not drain every drop of your blood, then it will disintegrate you. If it does not disintegrate you, it will electrocute you. If it does not electrocute you, it will starve you. If it does not starve you, it still will defeat you in a battle of wits. Are you good enough?
Isolated, insane, proud. This is Pembrooktonshire! Inside this book you will find writeups to 137 of the most bizarre, wicked, and unsettling NPCs ever assembled between two covers, as well as details about the town itself.
Legends tell of a wizard so arrogant that he felt the entire sky was naught but a lens for him to view the stars. So great was the hubris and defiance of this man that the gods smote him with the power of storm and fire. Oh did the wizard laugh at such a pathetic gesture. He did not fear the gods, for he drew his knowledge from something greater. Something darker.
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