Topic: Saving Throw help

Hi all,

I'll be running a demo of Lamentations at a local convention in Feb-Mar called Gryphcon.

For the first scene I want to have the characters described as in stocks and iron bondage kneeling (forcibly if need be) before the queen. If any of the characters begin speaking I want a guard to strike them but not to remove HP, instead to stop them from speaking. Would this be a Save vs Paralyze or Save vs Poison for the intended result of the character being quiet?

Thanks for reading,
T

Re: Saving Throw help

Definitely not Poison. Paralysis is an okay-ish way to go as far as I can see.

On the other hand, I would probably just tell the players that they have been punched in the face and let them decide on their own whether or not that is enough to shut them up. Unless you specifically want to use this scene as a safe way for beginning players to test out saving throws.

Re: Saving Throw help

My opinion, take it for what you will:

I think as long as the character is conscious/alive, the player should be given a choice as to whether they want to speak up. 

When they speak, have the guard strike them, then roll damage (probably a d4, but could be a d3).  Tell them to mark off that amount of damage on their sheet.  When they reach 0, they go unconscious.  (You know that this is just "temporary" damage that causes them to go unconscious, but they don't need to know that right now...and bonus: you don't even have to say they're passed out..."You see Archie slump in his stocks, a gash on his forehead trickles blood.")

Consider having the guard say, "Quiet your filthy mouth before the queen!" or some such thing so the players have some idea why they're being struck.

Consequences:

This will allow a stubborn player to keep talking if they'd like, and eventually they'll get knocked out and shut up.

Players will know (or at least think) you mean business and that you might be willing to kill them right now in the opening scene.

Players have more choice and control.

A knocked out player can later be doused with water.  You tell them that their hit points are back, but they have a penalty to their Wis/Int for a while due to a pounding headache.

Consequences of the saving throw route:

A player fails their saving throw and you tell them they've been hit on the head and can't talk.  Player says, "What?  Why can't I talk?  Did they damage my throat or mouth?  When can I talk again?  Can I spit?  Can I make growling noises?  Can I scream nonsense?"

All the players pass their saving throws and just keep talking to the queen as much as they want.

Re: Saving Throw help

If the PCs aren't supposed to be doing anything, just have this "chained up and kneeling" section be part of the opening exposition and start the game at the first place where the players can choose what to do.