Topic: Artillery Range?
I'm using the firearms rules. Maybe I'm missing something, but I don't see range for artillery. Anyone know what that would be for each size category? Are we talking musket range, longbow range, or something else entirely?
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I'm using the firearms rules. Maybe I'm missing something, but I don't see range for artillery. Anyone know what that would be for each size category? Are we talking musket range, longbow range, or something else entirely?
I would think that would depend largely on how far you can see, and how reliably you can read the wind, and on your understanding of parabolic flight paths.
I would think that would depend largely on how far you can see, and how reliably you can read the wind, and on your understanding of parabolic flight paths.
But if you want to put numbers on it, try this,
Falconet/Falcon (d6) 88 175 1050 feet
Minion (2d6) 163 325 1950 feet
Saker (3d6) 313 625 3750 feet
Demi Culverin (4d6) 500 1000 6000 feet
Culverin (5d6) 1000 2000 12000 feet
'Split' (6d6) 750 1500 9000 feet
Demi Cannon (7d6) as 'Split'
Cannon (8d6) as 'Split'
You should probably round off some of the short ranges to whole ten's of feet if you like that kind of thing, I tossed this off on a spreadsheet and couldn't be bothered :-)
Last edited by Cutter (2014-02-10 15:52:30)
At the game table, if artillery was in play, I probably wouldn't make much fuss over range, unless the players were getting silly with it (aiming for ships at the horizon, trying to fire in an arc over a mountain, etc). If you can see your target clearly enough to make out individual targets, you can hit it. And then just make up range penalties if they make sense. Trying to hit a specific target at a range of 2 km with a Falconet, probably going to be a -4 or more on the attack roll. Indiscriminately targeting a large formation of enemies at a range of 2km with a Saker, no penalty, possibly a bonus.
...And then just make up range penalties if they make sense. Trying to hit a specific target at a range of 2 km with a Falconet, probably going to be a -4 or more on the attack roll. Indiscriminately targeting a large formation of enemies at a range of 2km with a Saker, no penalty, possibly a bonus.
I chose to conform to the Short/Medium/Long convention that Jim had adopted for ranged combat and in that regard I'd stick with the +0/-4/-8 'to-hit' penalties based on range that come with that.
However, for larger than man-sized targets, like formations of men, ships and walled towns (I'm looking at you Karlstadt...) I'm sure you could experiment with +2/+4/+8 style 'to-hit' bonuses based on size of target.
Ultimately it's your call arjomanes, whatever feels right for your game and players.
Thanks for the information, Cutter and Yuritau. Yeah I was thinking for purposes of fortresses, cities, and ships. I wanted to know how close PCs would need to get to a fortress/town/ship to start bombarding it. The numbers and comments here will work great for my purposes. Thanks!
Thanks for the information, Cutter and Yuritau. Yeah I was thinking for purposes of fortresses, cities, and ships. I wanted to know how close PCs would need to get to a fortress/town/ship to start bombarding it. The numbers and comments here will work great for my purposes. Thanks!
I revisited my spreadsheet in a spare moment at work and found that I zigged when I should have zagged on one of the calculations that threw everything else off, so here are my revised figures, for you consideration.
SC CN HP SP EP SR MR LR
I Falcon 1d6 (x10) 250 25 300 600 3,000
II Minion 2d6 (x10) 500 50 750 1,500 7,500
III Saker 3d6 (x10) 750 75 1,500 3,000 15,000
IV Demi Culverin 4d6 (x10) 1,000 100 2,250 4,500 25,000
V Culverin 5d6 (x10) 1,250 125 4,000 8,000 40,000
VI Split Cannon 6d6 (x10) 1,500 150 4,000 8,000 30,000
VII Demi Cannon 7d6 (x10) 1,750 175 3,000 6,000 30,000
VIII Cannon 8d6 (x10) 2,000 200 2,000 4,000 20,000
Sorry it's a bit of a mess, my forum-fu is weak.
SC Size Category
CN Common Name
HP Hit Points
SP Silver Pieces
EP Encumbrance Points
SR Short Range (feet)
MR Medium Range (feet)
LR Long Range (feet)
Last edited by Cutter (2014-02-14 16:40:16)
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